ThoughtStream™ – Galvanic Skin Response (GSR) biofeedback system with interactive multimedia software for Windows
Biofeedback has long been accepted as one of the most effective tools available for the control of stress. Until now you had to pay upwards of a thousand dollars for a “clinical” model, or purchase one of the “toy” models. ThoughtStream™ was introduced as the world’s first personal galvanic skin response (GSR) biofeedback training system: it is as accurate as many clinical models, yet extremely easy to use. ThoughtStream is lightweight, it has attractive design with a unique palm-of-the-hand sensor. It includes a carrying case, headphones and a manual – everything you need to get started!
Mental Games is a radical new concept in personal biofeedback training. With it you can learn how to:
- Quickly shift from relaxed to highly focused states of mind/body integration and back again
- “Fine-tune” your ability to pay close attention to selected tasks
- Stay calm in difficult/stressful situations
- Achieve sustained states of Zen-like mental clarity
- Plus much more!
Features of ThoughtStream Biofeedback:
- Unique four-color visual display shows you exactly how you are doing
- Eight sensitivity levels for beginning to advanced training
- Exceptionally smooth audio feedback
- PC interface option
- Can interface with and control the Proteus system
- Learn to control psychological stress and overcome anxiety
- Improve focus and concentration
- Gain control of your emotional states
- Enhance your meditation experience
- Reduce or eliminate anxiety before exams (performance anxiety), meetings or public speaking (social anxiety)
- Mental Games Software: Progressive Biofeedback Training and “Sensomotoric”, or mind/body integration
Below, we introduce some of the training modules included in this package. ThoughtStream Biofeedback device ships with Level 1 (Progressive Biofeedback Training) and Level 2 (“Sensomotoric”, or mind/body integration). Future modules will include a Personal Database and Level’s 3 (Emotional Integration), 4 (Abstract Reasoning), 5 (Mental Design), 6 (Meta-Mental) and 7 (Trans-Mental).
Mental Games Level One
Select one of the four included compelling multimedia biofeedback training exercises, then your sensitivity (difficulty) After completing graph your results. A large range of background scenes and animated feedback sprites are available. You can train “up”, “down”, or both directions in a single session.
Mental Games Level Two
Brief descriptions and screenshots from Mental Games Level II. The program has much more depth and complexity than we can convey here, with multiple difficulty levels and a range of additional parameters you can select. We think the interface, with its post-Bauhaus frame of cool, geometrical symbols to be one of the most original we’ve seen. What we haven’t shown are the “net games”, which require the Internet to access, or the fact that you can add custom games to the interface.